* Mudsync

Mudsync!  What a game.  Or is it?

Well it's not really a game, more of a MUD framework.  It does contain
a couple of small demo worlds.  The more interesting of them is the
"bricabrac" world.  I assume you want to play with it, but I guess
we're getting ahead of ourselves.

** Installing Mudsync

First of all, you need 8sync from git master (or 8sync 0.2.0, which
isn't out yet).  Yikes!  That's pretty new.  Luckily, you can get a
tarball here:

  http://dustycloud.org/misc/8sync-0.2.0-pre.tar.gz

Do the usual "./configure && make && sudo make install" there.

Next, in mudsync's directory:

  source pre-install-env
  guile -l worlds/bricabrac.scm -e run-game

You can then connect:

  telnet 127.0.0.1 8889

** Playing

Well, try some things!  Assuming you're starting with the bricabrac
world, try "ring the bell", and that should give you some information
to get started.


** Hacking

When you start up the bricabrac demo, it'll by default start up a
port you can connect over localhost to if you're using emacs + geiser.
Then you can live hack away!

If you change something in bricabrac (or whatever) and want to update
the object you changed, you can "live" put in the new and updated
version from the game-spec at the REPL with:

  (insert! game-spec 'room:lobby)  ; to replace the lobby, but of course
                                   ; do what's appropriate for your
                                   ; object

That's it for now!
